AI Insights · Timothy · July 2021
Top 5 Entertainment Mascot Games on Android in Spain: Q2 2021
Discover the performance trends of the Top 5 Entertainment Mascot Games on the Android platform in Spain during Q2 2021, including insights on downloads, revenue, and active users.
The second quarter of 2021 saw notable performance trends for the top 5 entertainment mascot games on the Android platform in Spain. This analysis, based on Sensor Tower data, provides insights into weekly downloads, revenue, and active users for these popular games.
Crash Bandicoot: On the Run! by King experienced a significant decline in weekly downloads from early April, dropping from around 91K to approximately 6.9K by the end of June. Its weekly revenue followed a similar downward trajectory, starting at nearly $4.7K and falling to around $464 by late June. Active users also decreased steadily, from about 443K in late March to roughly 58.4K at the end of the quarter.
Angry Birds Dream Blast from Rovio Entertainment Corporation showed stable weekly revenue, hovering around $800 to $1K throughout the quarter. Downloads remained relatively low, ranging between 256 and 608 weekly. Active users saw minor fluctuations, maintaining a steady average of around 15K to 16K.
Disney Emoji Blitz Game by Jam City, Inc. had consistent weekly revenue, with figures generally between $564 and $915. Weekly downloads ranged from 66 to 516, with a noticeable increase towards the end of May. Active users saw a slight decline, from about 2.6K in late March to around 2.2K by the end of June.
Sonic Forces: PvP Battle Race by SEGA maintained a relatively stable download rate, with weekly figures between 3.5K and 4.5K. Revenue was also stable, fluctuating between $216 and $482. Active users showed minor variations, averaging around 45K to 52K throughout the quarter.
Lastly, Angry Birds POP Bubble Shooter from Rovio Entertainment Corporation experienced modest revenue, generally between $208 and $438 weekly. Downloads varied significantly, starting from zero in early April and reaching up to 296 by the end of June. Active users increased from just 11 in early May to 211 by the end of June.
For more detailed insights into the performance of these games, visit Sensor Tower.